In the last chapter, you learned the basic skills for working with Visual Studio, you toured a Windows Forms application, and you tested an application with three Windows forms. Now, in this chapter, you’ll learn how to use Visual Studio to design the user interface for a Windows Forms application. How to set options and […]
Visual Studio 2015 Update 1 CTP Gets Better with New C# Interactive Window and Edit/Continue Support
Visual Studio 2015 Update 1 CTP has been released. The update includes edit and continue support for /BigObj in C++. This means you can now Edit and Continue while debugging Windows Store C++ projects. The CTP has introduced new C# interactive window in Visual Studio and the command-line C# REPL tool. Microsoft has provided scripting […]
Embarcadero Technologies has launched RAD Studio XE8 with improved features to enable Delphi/Object Pascal and C++ developers to leverage existing Windows applications to quickly build new solutions for mobile, cloud and the Internet of Things. RAD Studio XE8 provides easy-to-add connectivity and mobile platform support to develop distributed and connected apps for a wide range […]
Ever since the advent of the internet, Java has been the target for many developers. Many C++ developers migrated to Java within a short period of time. Many high quality multithreaded animations, games, distributed applications are being developed and implemented successfully.
In order to rectify the drawback of multiple inheritance, creators of C# have introduced a new concept called Interfaces. Java programmers may be well aware of this concept.
Trapping and handling of runtime errors is one of the most crucial tasks ahead of any programmer. But before discussing about runtime errors, lets take a look at what the compile time error is.
Sealed and Abstract are keywords in C#. They have a special meaning and difference even though there is a wide similarity between these two terms.
The relationship between two or more classes is termed as Inheritance in an Object – Oriented Programming language. Normally there will be one class, from which the other classes may derive.
Structures are basically value types. They are defined by using the struct keyword. You can access the variables inside a structure by creating an object of the structure.
In this session, we will discuss about the commonly used programming constructs like if-else, Switch-case, for, while, do-while loops.